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-
- #ifndef __IACTOR_H_
- #define __IACTOR_H_
- /*
- Peon - Win32 Games Programming Library
- Copyright (C) 2002-2005 Erik Yuzwa
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Erik Yuzwa
- peon AT wazooinc DOT com
- */
-
- #include "ISceneObject.h"
-
- namespace peon
- {
- /**
- * This "Actor" object is meant to be the root object
- * of entities in our game world which can move
- * and interact with others.
- *
- * Think of IActors as real "actors" in a literal
- * sense. They are part of the play/stage which
- * is the game world
- */
- class PEONMAIN_API IActor : public ISceneObject
- {
- public:
- /**
- * Constructor
- */
- IActor();
-
- /**
- * Destructor
- */
- ~IActor();
- };
- }
-
- #endif
-